A Very Small World
This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.
Game project for GMTK 2024 jam
Use Arrow keys or WASD or ZQSD (both AZERTY and QWERTY are supported)
Source of assets :
Images
* Breakout Game Tile Set Free from Jamie Cross (www.jamie-cross.net)
* Adobe Stock pictures
* Background: Freepik
* Free Smoke Fx Pixel 2 by BDragon1727
* Glowing Ball by LVGames
* Fireball Effect by Cethiel
* Bomb Pixel by Tulpahn
* Explosion: Freepik
Audio
* Jellyfish in Space, Spacial Harvest and Corruption by Kevin MacLeod
* Low Pitch Woosh - RicRob - Helm - 23.wav by RuidosoSoundFX
* Big Bubble 2 by Floraphonic
* Jumpscare by KingCookieWasTaken
* https://sfxr.me/ to generate a lot of 8-bits sounds
| Status | In development |
| Platforms | HTML5 |
| Author | Prends1Cookie |
| Genre | Adventure |
| Made with | Construct |
| Tags | 2D, Atmospheric, Breakout, Pixel Art, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |

Comments
Log in with itch.io to leave a comment.
Very original.
Cool! Very satisfying to break the bricks
Hello! I would really like to play your game but I don't have access to itch.io on PC. Can you please send me a video of your game long enough for me to review it? Thanks
Hey.
You can download a Windows build here: https://drive.google.com/file/d/1F_aPmq_EgI6NuFiGQ4xUn2KIgWzrbTxW/view?usp=shari...
God how did I miss that way! Thanks
oh so you can add more level and you can make a good rage game if you want
holy moly this is amazing
I was NOT expecting that switch-up
Eheh, thanks :)
Wonderful presentation, music and sounds.
I was not expecting a what at seems at first to be a breakout game to be an adventure game with stealth sections, I enjoyed the multiple zoom outs.
Great concept, I love a good spin on a classic!
Thanks a lot :-)
The game was fun and feel kinda satisfied to break all the block. I think it would be benefiting to have a scoring system.
Thanks for playing!
Great idea, i might consider it in a future update :-)