← Return to game
Log in with itch.io to leave a comment.
Cool! Very satisfying to break the bricks
Hello! I would really like to play your game but I don't have access to itch.io on PC. Can you please send me a video of your game long enough for me to review it? Thanks
Hey.You can download a Windows build here: https://drive.google.com/file/d/1F_aPmq_EgI6NuFiGQ4xUn2KIgWzrbTxW/view?usp=shari...
God how did I miss that way! Thanks
oh so you can add more level and you can make a good rage game if you want
holy moly this is amazing
I was NOT expecting that switch-up
Eheh, thanks :)
Wonderful presentation, music and sounds. I was not expecting a what at seems at first to be a breakout game to be an adventure game with stealth sections, I enjoyed the multiple zoom outs. Great concept, I love a good spin on a classic!
Thanks a lot :-)
The game was fun and feel kinda satisfied to break all the block. I think it would be benefiting to have a scoring system.
Thanks for playing!Great idea, i might consider it in a future update :-)
← Return to game
Comments
Log in with itch.io to leave a comment.
Cool! Very satisfying to break the bricks
Hello! I would really like to play your game but I don't have access to itch.io on PC. Can you please send me a video of your game long enough for me to review it? Thanks
Hey.
You can download a Windows build here: https://drive.google.com/file/d/1F_aPmq_EgI6NuFiGQ4xUn2KIgWzrbTxW/view?usp=shari...
God how did I miss that way! Thanks
oh so you can add more level and you can make a good rage game if you want
holy moly this is amazing
I was NOT expecting that switch-up
Eheh, thanks :)
Wonderful presentation, music and sounds.
I was not expecting a what at seems at first to be a breakout game to be an adventure game with stealth sections, I enjoyed the multiple zoom outs.
Great concept, I love a good spin on a classic!
Thanks a lot :-)
The game was fun and feel kinda satisfied to break all the block. I think it would be benefiting to have a scoring system.
Thanks for playing!
Great idea, i might consider it in a future update :-)